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    <title>Home on Gomsen Solutions</title>
    <link>https://www.gomsen.com/</link>
    <description>Recent content in Home on Gomsen Solutions</description>
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    <language>en-us</language>
    <lastBuildDate>Mon, 01 Jan 0001 00:00:00 +0000</lastBuildDate>
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    <item>
      <title>Audio Bumper Cars</title>
      <link>https://www.gomsen.com/arcade/bumper/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/bumper/</guid>
      <description>&lt;p&gt;A blind-accessible bumper-cars arena built with spatial audio. Three modes ship in the box:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Chill&lt;/strong&gt; — classic bumper cars. Damage on contact, last car standing wins.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Arcade&lt;/strong&gt; — pickups, bullets, mines, shields, speed bursts and teleport. Mayhem, basically.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Deathmatch&lt;/strong&gt; — multiplayer-only, with respawns. Bring a friend.&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Letterfull</title>
      <link>https://www.gomsen.com/iosgame/letterfull/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/iosgame/letterfull/</guid>
      <description>&lt;p&gt;Have you always wanted to play a game where you wish you could make up your own words but you can&amp;rsquo;t?&lt;/p&gt;&#xA;&lt;p&gt;welcome to Letterfull! The game where you must manage to form words without filling the five by five game grid.&lt;/p&gt;&#xA;&lt;p&gt;The mechanic of the game is quite simple. The game board consists of five rows of five columns, which may contain letters that appear faster every level. With the letters that appear, you must form words by touching the letters with your finger. When you touch a letter, it will move to the bottom of the board, after the separator, i.e. the word you are trying to form. To submit the word and check if it is correct, (must have at least 3 letters and be in the dictionary of the chosen language -more on that later), you can tap the submit button (or  double-tap  with 2 fingers if you use VoiceOver). If you want to send all the letters back to the end of the game board, either because you made a mistake or because you saw another letter that can form a better word, you can tap the move all button or, if you use VoiceOver, do the back gesture (2 finger scrub). You can also tap one letter of the letters you have in your word to send it back to the end of the game board.&lt;/p&gt;</description>
    </item>
    <item>
      <title>March 4th 2022</title>
      <link>https://www.gomsen.com/stream/20220304/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/stream/20220304/</guid>
      <description>&lt;p&gt;This stream happened on the day of the Scramble release. I was joined by my friend Guillem León to talk about our audiogaming career. You will know how projects like Roadsplat, Beatstar,  Villains from Beyond or Dark Defender came to life. Please check it out!&#xA;Scramble is a new arcade game by Stevo and you can find it &lt;a aria-label=&#34;here (opens in a new window)&#34; href=&#34;https://www.stevend.net&#34; target=&#34;blank&#34;&gt;here&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Beatstar</title>
      <link>https://www.gomsen.com/arcade/dynamic_beatstar/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/dynamic_beatstar/</guid>
      <description>&lt;p&gt;A pure-audio rhythm game. You hear a pattern of cues — up, down, left, right — and you echo it back on the beat.&lt;/p&gt;&#xA;&lt;p&gt;Each level the BPM creeps up and the patterns get longer. How far can your ears take you?&lt;/p&gt;</description>
    </item>
    <item>
      <title>FIRE!</title>
      <link>https://www.gomsen.com/arcade/fire/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/fire/</guid>
      <description>&lt;p&gt;You&amp;rsquo;re the firefighter. The city is burning. Listen for the buildings, aim, and put them out before the timer runs dry.&lt;/p&gt;&#xA;&lt;p&gt;Every building has its own pitch family, so over time you start to recognise them by ear alone. Pure audio, pure tension.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Audio Flappy</title>
      <link>https://www.gomsen.com/arcade/flappy_bird/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/flappy_bird/</guid>
      <description>&lt;p&gt;You know the drill. Tap to flap, don&amp;rsquo;t hit the pipes. The twist: there is nothing to look at. The pipes whoosh past, you hear them coming, and you decide.&lt;/p&gt;&#xA;&lt;p&gt;Short rounds, brutal difficulty curve, the kind of game you swear you will play &amp;ldquo;just one more time&amp;rdquo; until it is somehow midnight.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Never Stop</title>
      <link>https://www.gomsen.com/arcade/neverstop/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/neverstop/</guid>
      <description>&lt;p&gt;You drive a car that you cannot brake or accelerate. You only steer. The catch? If the car stops, the game is over.&lt;/p&gt;&#xA;&lt;p&gt;Speed cones along the road give you boost time, but each one you grab gives you a little less than the last. Don&amp;rsquo;t stop. Just don&amp;rsquo;t.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Audio Pac-Man</title>
      <link>https://www.gomsen.com/arcade/pacman/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/pacman/</guid>
      <description>&lt;p&gt;The classic arcade adventure, rebuilt for the ears. Every dot, every wall, every ghost has a position in space — you hear them around you, you dodge by sound, you eat by sound.&lt;/p&gt;&#xA;&lt;p&gt;Power pellets still flip the script and let you go on the offensive. Cherries still appear. The ghosts still want you dead.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Audio Pinball</title>
      <link>https://www.gomsen.com/arcade/pinball/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/pinball/</guid>
      <description>&lt;p&gt;A blind-accessible pinball game inspired by the Space Cadet table from old Windows 3D Pinball. The flippers are still the flippers, the bumpers still bump, the ball still goes where you don&amp;rsquo;t want it to.&lt;/p&gt;&#xA;&lt;p&gt;If you ever played Space Cadet during a school computer lab and pretended you weren&amp;rsquo;t, this one&amp;rsquo;s for you.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Audio Pong</title>
      <link>https://www.gomsen.com/arcade/pong/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/pong/</guid>
      <description>&lt;p&gt;The original arcade game, in pure audio form. Hear the ball coming, swing your paddle, send it back. Repeat until your wrist hurts.&lt;/p&gt;&#xA;&lt;p&gt;This one ships with powerups too, because if Pong was perfect we wouldn&amp;rsquo;t have spent fifty years remixing it.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Wheels of Claudo</title>
      <link>https://www.gomsen.com/arcade/racing/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/racing/</guid>
      <description>&lt;p&gt;A futuristic anti-gravity racer in your browser, with the speed cranked all the way up. No build tools, no installs, no waiting — open the page and floor it.&lt;/p&gt;&#xA;&lt;p&gt;If you grew up on F-Zero or Wipeout, you&amp;rsquo;ll know what to do.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Roadsplat</title>
      <link>https://www.gomsen.com/arcade/roadsplat/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/roadsplat/</guid>
      <description>&lt;p&gt;You&amp;rsquo;re on the south sidewalk. The road is between you and where you want to be. Cars are coming from both sides at speeds you cannot see — but you can hear.&lt;/p&gt;&#xA;&lt;p&gt;Walk forward, walk back, time it right. Do it for as many lanes as your nerves can take.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Audio Tennis</title>
      <link>https://www.gomsen.com/arcade/tennis/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/tennis/</guid>
      <description>&lt;p&gt;A 2D audio tennis game built around spatial sound. Play against the AI, or share a room code with a friend and play 1v1 over the web.&lt;/p&gt;&#xA;&lt;p&gt;Headphones recommended for the multiplayer mode — locating the ball matters a lot more when there is a real human on the other side trying to make you miss.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Villains from Beyond</title>
      <link>https://www.gomsen.com/arcade/vfb/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/vfb/</guid>
      <description>&lt;p&gt;You pilot the Solvalou, a ship that scrolls forward and never stops. Aerial enemies fall to your zapper beam. Ground targets eat your bombs. Every three levels, a Genesis mothership shows up and remembers it&amp;rsquo;s a boss fight.&lt;/p&gt;&#xA;&lt;p&gt;The game is endless. The further you get, the more mistakes hurt. Try to reach as far as you can.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Audio Berzerk</title>
      <link>https://www.gomsen.com/arcade/berzerker/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/berzerker/</guid>
      <description>&lt;p&gt;A blind-accessible take on the old Berzerk arcade. Every room is a maze of electrified walls and robots that very much want to shoot you. Find the exit, leave through the chord, repeat.&lt;/p&gt;&#xA;&lt;p&gt;Don&amp;rsquo;t take too long. Otto hears the silence, and Otto does not stop.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Audio Climber</title>
      <link>https://www.gomsen.com/arcade/climber/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/climber/</guid>
      <description>&lt;p&gt;You&amp;rsquo;re climbing a tall building, one floor at a time. Hazards rain down from above — windows, debris, things that swipe sideways. You hear them coming, you move, you keep going up.&lt;/p&gt;&#xA;&lt;p&gt;Clear a building, ride the bonus, start the next one a little higher up the skyline. Don&amp;rsquo;t fall.&lt;/p&gt;</description>
    </item>
    <item>
      <title>BRAWL!</title>
      <link>https://www.gomsen.com/arcade/fighters/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/fighters/</guid>
      <description>&lt;p&gt;Pick your fighter and step into the arena. The crowd hears you, the announcer hears you, and the AI on the other side definitely hears you. Punch, kick, block, spacing — it&amp;rsquo;s all there, all by ear.&lt;/p&gt;&#xA;&lt;p&gt;A match is a gauntlet: each opponent is harder than the last. Survive the bell, advance the round, eat the bonus, fight the next one.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Hammer of Glory</title>
      <link>https://www.gomsen.com/arcade/hammer/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/hammer/</guid>
      <description>&lt;p&gt;A target tone plays. A slide rises and falls through the same range. Your job is to drop the hammer the instant the slide matches the target.&lt;/p&gt;&#xA;&lt;p&gt;Miss low, miss high, or hit it dead-on. The closer to the centre, the bigger the round bonus. Easy to learn, mean to master.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Audio Lander</title>
      <link>https://www.gomsen.com/arcade/lander/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/lander/</guid>
      <description>&lt;p&gt;Touch down on the Moon, then on a list of less hospitable rocks. The thruster burns, the announcer reads your altitude, and gravity does the rest.&lt;/p&gt;&#xA;&lt;p&gt;Land too hard and you crash. Run out of fuel and you crash. Land it soft and you collect the bonus and ship off to the next body. Each mission gets meaner.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Mathstar</title>
      <link>https://www.gomsen.com/arcade/mathstar/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/mathstar/</guid>
      <description>&lt;p&gt;Backing track plays. Announcer reads a problem. You type the answer one digit at a time, on the bar, while the music keeps moving.&lt;/p&gt;&#xA;&lt;p&gt;Each correct digit chimes a scale degree. The first wrong digit ends the operation. Levels speed up, problems get nastier, and the music keeps going whether you&amp;rsquo;re keeping up or not.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Audio Missile Command</title>
      <link>https://www.gomsen.com/arcade/missile_command/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/missile_command/</guid>
      <description>&lt;p&gt;Threats fall from above. Below them sit your cities and your batteries. You aim the crosshair by ear, fire your interceptors, and pray the blast radius lines up.&lt;/p&gt;&#xA;&lt;p&gt;Every wave is faster than the last. Lose all your cities and the lights go out for good.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Audio Space Invaders</title>
      <link>https://www.gomsen.com/arcade/space_invaders/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/space_invaders/</guid>
      <description>&lt;p&gt;Wave after wave drops down on you — scouts, bombers, battleships, the works. You sweep your aim across the sky and choose between pulse, beam and missile depending on what&amp;rsquo;s coming.&lt;/p&gt;&#xA;&lt;p&gt;Watch out for the civilians; shoot them and you lose points. Chain-tagged ships pay big if you read the pattern. Every wave hits faster.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Air Hockey</title>
      <link>https://www.gomsen.com/arcade/air_hockey/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/air_hockey/</guid>
      <description>&lt;p&gt;You&amp;rsquo;re the mallet. The puck glides across the table in front of you, panned left and right, near and far, so you can hear exactly where it&amp;rsquo;s heading. When it comes screaming at your goal, an alarm tells you to defend.&lt;/p&gt;&#xA;&lt;p&gt;Pick your difficulty and race the AI to 7, 11 or 15 goals. The faster the puck, the less time you get to read it. Pure binaural, pure reflexes.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Asteroids</title>
      <link>https://www.gomsen.com/arcade/asteroids/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/asteroids/</guid>
      <description>&lt;p&gt;You&amp;rsquo;re alone in a field of drifting rocks, and they all sound like they&amp;rsquo;re circling you, because they are. The listener is locked to your ship, so as you rotate, the asteroids sweep around your head. Thrust, fire, and split them down to nothing before one finds you.&lt;/p&gt;&#xA;&lt;p&gt;Two ways to play:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Classic&lt;/strong&gt; — just you, your ship, and the rocks. Watch for the UFO.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Arcade&lt;/strong&gt; — powerups drop in: extra lives, proton bombs, shields and score buffs.&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Aloft</title>
      <link>https://www.gomsen.com/arcade/boing/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/boing/</guid>
      <description>&lt;p&gt;You bounce upward forever and gravity keeps hauling you back down. The only thing you control is left and right, so you slide sideways to line yourself up with the next platform before you fall onto it. The platform you&amp;rsquo;re aiming for is panned to where it sits and grows louder as you drop toward it: steer until it&amp;rsquo;s centred, and boing, you climb higher.&lt;/p&gt;&#xA;&lt;p&gt;Springs launch you far, breakable pads vanish after one landing, and floating sentinels guard the air above some platforms. Shoot them or steer wide. Drift off and miss every platform below you, and the run is over.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Breakout</title>
      <link>https://www.gomsen.com/arcade/breakout/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/breakout/</guid>
      <description>&lt;p&gt;A wall of bricks sits above you and a ball is bouncing off it. You can&amp;rsquo;t see the paddle, but you can hear the ball panning across the field, so you slide to meet it and send it back up. Miss it and you lose a life. Clear the wall and the next level loads faster and meaner.&lt;/p&gt;&#xA;&lt;p&gt;Powerups fall as you break bricks: a wider paddle, a slow-motion ball, a sticky catch, laser shots, multiball, and the occasional extra life. Grab the good ones, dodge nothing, keep the ball alive.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Vault</title>
      <link>https://www.gomsen.com/arcade/circulocos/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/circulocos/</guid>
      <description>&lt;p&gt;Classic peg solitaire, rebuilt as an audio puzzle. A board full of pegs sits in front of you; jump one peg over another to remove the one you hop, and keep going until a single peg is left to clear the level. Every board is guaranteed solvable, so the only enemy is your own planning.&lt;/p&gt;&#xA;&lt;p&gt;Move the cursor, listen to the pegs around it, and pick your jumps carefully. Undo is limited. Run dry while the board still has no legal moves left and you lose one of three lives. Boards grow and fill up as you climb, so think a few jumps ahead.&lt;/p&gt;</description>
    </item>
    <item>
      <title>The Craziest AI-Generated Rhythm Game Ever (Warning: Impossible to Beat)</title>
      <link>https://www.gomsen.com/arcade/craziest_ai_generated_rhythm_game_ever_warning_impossible_to_beat/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/craziest_ai_generated_rhythm_game_ever_warning_impossible_to_beat/</guid>
      <description>&lt;p&gt;Every move is on the beat. The kick drum IS the metronome you play to, and on each pulse you owe exactly one input — step, shoot left, shoot right, jump, or duck. Nail it inside the window and the action fires under your finger. Drift off the rhythm and your health bleeds out.&lt;/p&gt;&#xA;&lt;p&gt;Ten sectors, three lives, windows that tighten as the tempo climbs. Drones show up halfway through; in the back half the threats start landing on the off-beat just to throw your trained ear. The title isn&amp;rsquo;t false advertising. It&amp;rsquo;s a warning.&lt;/p&gt;</description>
    </item>
    <item>
      <title>TAPPER!</title>
      <link>https://www.gomsen.com/arcade/cup_tap/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/cup_tap/</guid>
      <description>&lt;p&gt;You&amp;rsquo;re behind the bar with four lanes of customers marching toward you. Pour a mug, sling it down the lane, and knock them back out the door before they reach the taps. Then catch the empties they fling back — let one shatter and you&amp;rsquo;re done.&lt;/p&gt;&#xA;&lt;p&gt;Slide between lanes by ear, grab the tips that drop on the floor, and keep the whole place served as the crowd gets faster and the themes change around you. Pure spatial audio, pure bartending panic.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Decant</title>
      <link>https://www.gomsen.com/arcade/decant/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/decant/</guid>
      <description>&lt;p&gt;A row of vials, each holding a stack of coloured liquid. Pick one up, pour its top run onto another, and keep going until every vial is empty or a single solid colour. Sort them all and you climb to a tougher board.&lt;/p&gt;&#xA;&lt;p&gt;This is the thinking game in the arcade. You&amp;rsquo;ve got a move budget and an undo button, so every pour is a small bet — get greedy and you&amp;rsquo;ll run dry before the colours line up. Listen, plan, and decant.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Super Deekout</title>
      <link>https://www.gomsen.com/arcade/deekout/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/deekout/</guid>
      <description>&lt;p&gt;You&amp;rsquo;re loose on a big open field, scooping up coins while two hunters close in. The 1O1 bot is smart and comes straight for you; the rocket wanders like a drunk until it&amp;rsquo;s been around long enough to start firing. Clear the coins to climb to the next level.&lt;/p&gt;&#xA;&lt;p&gt;The whole field is screen-locked spatial audio, so you place every threat and pickup purely by ear — north is in front, east is to your right, and anything behind you goes muffled. Snag powerups, deny the nasty ones to the bots, and keep deeking out of trouble.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Etch</title>
      <link>https://www.gomsen.com/arcade/drawing_board/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/drawing_board/</guid>
      <description>&lt;p&gt;It&amp;rsquo;s picross by ear. Every row and column comes with run-clues telling you how the filled cells are grouped; work out which squares must be shaded and fill them. Fill a square that should&amp;rsquo;ve stayed empty and it costs you a life — you&amp;rsquo;ve only got three.&lt;/p&gt;&#xA;&lt;p&gt;Each puzzle is freshly generated and guaranteed solvable by pure logic, no guessing required. Complete the picture and the board grows. Cross off the blanks, listen to your way around the grid, and etch the whole thing clean.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Echoes</title>
      <link>https://www.gomsen.com/arcade/echoes/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/echoes/</guid>
      <description>&lt;p&gt;A blind-accessible take on concentration. Flip a card to hear its hidden timbre, then flip another and try to match it. A pair clicks shut for good; a miss flashes back face-down, so remember where it was.&lt;/p&gt;&#xA;&lt;p&gt;Here&amp;rsquo;s the catch: every flip spends from a budget. Clear the board before it runs out and you move up a level, where the grid grows and the sounds pile on. Run dry mid-board and the run is over. Sharp ears beat a good memory, but you&amp;rsquo;ll want both.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Marble</title>
      <link>https://www.gomsen.com/arcade/marble/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/marble/</guid>
      <description>&lt;p&gt;A blind-accessible tilt-maze built on spatial audio. Lean the marble through a procedurally generated maze toward the exit, listening for where the goal sits and where the pits open up around you. Roll off an edge and the run ends.&lt;/p&gt;&#xA;&lt;p&gt;Every maze is new, and the score is all about speed: clear a level fast and the points pour in, dawdle and you scrape the floor. There&amp;rsquo;s no finish line, just the next maze and a faster line through it.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Approach</title>
      <link>https://www.gomsen.com/arcade/plane_control/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/plane_control/</guid>
      <description>&lt;p&gt;An audio air-traffic-control game. You sit in the tower at the centre of the radar field and the planes come to you. Pick one, turn it, keep it clear of the others, and clear it to land on the single runway. North is always ahead, so you steer the whole sky by ear.&lt;/p&gt;&#xA;&lt;p&gt;The shift never lets up. More planes keep arriving, the gaps get tighter, and one mid-air collision ends it all. How long can you keep the airspace from falling apart?&lt;/p&gt;</description>
    </item>
    <item>
      <title>Airlift</title>
      <link>https://www.gomsen.com/arcade/rescue_mission/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/rescue_mission/</guid>
      <description>&lt;p&gt;You fly a rescue helicopter across a war-torn strip, listening for stranded survivors. Hover steady over one to winch them aboard, then carry them back to base on the left edge. Clear every survivor in a wave and the next one rolls in.&lt;/p&gt;&#xA;&lt;p&gt;The ground isn&amp;rsquo;t friendly. Tanks track your position and lob shells straight up your column, so stay moving or drop a bomb to wipe one out first. Three lives, no ending, just one more wave to pull off.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Snake</title>
      <link>https://www.gomsen.com/arcade/snake/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/snake/</guid>
      <description>&lt;p&gt;Snake the way you remember it, rebuilt for the ears. Steer the serpent around a walled board, chasing the food beacon. Each bite makes you longer, faster, and worth more points. Up is always north, so you turn by absolute direction, never relative.&lt;/p&gt;&#xA;&lt;p&gt;The walls will get you, but mostly you&amp;rsquo;re your own worst enemy: the longer you grow, the more of the board your own body blocks off. The game listens to the space around your head and beacons you toward the way out, so a coiling snake can still hear an escape. Three lives, and it never really ends.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Meld</title>
      <link>https://www.gomsen.com/arcade/tone48/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/tone48/</guid>
      <description>&lt;p&gt;An audio-first take on slide-and-merge. The board sits around your head: every tone plays from its own compass cell, and its pitch is its value. Scan the grid and you can hear exactly where the big tones are.&lt;/p&gt;&#xA;&lt;p&gt;Swipe and the whole board slides; two matching tones that collide meld into one an octave higher. A new low tone arrives after every move. There are no levels and no timer, just one endless board. Keep merging upward until the grid jams and nothing else will fit.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Tube</title>
      <link>https://www.gomsen.com/arcade/tube/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/tube/</guid>
      <description>&lt;p&gt;You&amp;rsquo;re parked on the rim of a tube, and everything down it wants out. Flippers, tankers, spikers and fuseballs crawl up the lanes toward you. Slide around the edge, line them up, and shoot before they reach the top.&lt;/p&gt;&#xA;&lt;p&gt;Hits land harder the deeper down the tube you make them, so reach for the long shots and keep your combo alive. Clear the spikes growing up your lane before they pin you, survive the sector, and the next one comes faster. It never really stops; it just gets meaner.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Warehouse Shift</title>
      <link>https://www.gomsen.com/arcade/warehouse_shift/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/arcade/warehouse_shift/</guid>
      <description>&lt;p&gt;A blind-accessible crate-pushing puzzle. Your job is simple to say and tricky to do: shove every crate onto a goal. You can only push, never pull, so one crate jammed in a corner can sink the whole level.&lt;/p&gt;&#xA;&lt;p&gt;Scan each direction to hear what&amp;rsquo;s ahead, lock onto a target and it tells you exactly how many steps away it sits. Push wrong and the game warns you before you deadlock. Undo as much as you need, then move on to the next warehouse.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Accessible 2048</title>
      <link>https://www.gomsen.com/iosgame/2048/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/iosgame/2048/</guid>
      <description>&lt;p&gt;The goal of this game is to combine numbers together until you reach a tile with the number 2048. Can you do it?&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sound effects to enhance your gaming experience;&lt;/li&gt;&#xA;&lt;li&gt;Fully accessible with voiceover, with larger tiles for low vision users;&lt;/li&gt;&#xA;&lt;li&gt;Fully compatible with your iPhone and iPad;&lt;/li&gt;&#xA;&lt;li&gt;Win and share with your friends!&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Accessible Hangman</title>
      <link>https://www.gomsen.com/iosgame/hangman/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/iosgame/hangman/</guid>
      <description>&lt;p&gt;The classic word guessing game, with sound effects and vibrations to enhance your experience. It will provide you and your friends with hours of fun, trying to make you to guess the obvious, or not so obvious, word.&lt;/p&gt;&#xA;&lt;p&gt;With Eight levels of difficulty, full accessibility and scoreboards, hours of fun are guaranteed!&lt;/p&gt;</description>
    </item>
    <item>
      <title>ARM</title>
      <link>https://www.gomsen.com/software/arm/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/software/arm/</guid>
      <description></description>
    </item>
    <item>
      <title>Audioman</title>
      <link>https://www.gomsen.com/software/audioman/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/software/audioman/</guid>
      <description></description>
    </item>
    <item>
      <title>Beatstar</title>
      <link>https://www.gomsen.com/game/beatstar/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/game/beatstar/</guid>
      <description>&lt;p&gt;This is the new version of Beatstar, the game which has been installed in many blind gamers&amp;rsquo; computers isnce its launch.&lt;/p&gt;&#xA;&lt;p&gt;This new version allows you to download packs from within the game much faster, also upload your packs and play within the pack editor! YOu&amp;rsquo;re going to love it.&lt;/p&gt;</description>
    </item>
    <item>
      <title>BGT Installer</title>
      <link>https://www.gomsen.com/bgtgame/bgt/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/bgt/</guid>
      <description>&lt;p&gt;Since the BGT games here are uncompiled, you will need to grab bgt, developed by Blastbay Studios, to run them. Most, if not all, of the games can be run by just running the &lt;code&gt;game.bgt&lt;/code&gt; file.&#xA;Remember to add the bgt folder (usually inside program files (x86)) to the windows defender exclusions list!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Bombercats</title>
      <link>https://www.gomsen.com/bgtgame/bombercats/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/bombercats/</guid>
      <description>&lt;p&gt;This game, even though it&amp;rsquo;s probably the simplest of them all, was a ton of fun to make. I remember recording witty sentences in a country accent (on purpose), and then trying to record it in Spanish (without the country accent part).&lt;/p&gt;&#xA;&lt;p&gt;The premise is simple. In the normal mode, you have a number of cats on the screen and only one of them will not explode when you touch it. If you are successful, an additional cat will be added, making the game more luck based and thus difficult.&#xA;If the cat explodes, you will go to the next round out of 3.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Bugs (unfinished game!)</title>
      <link>https://www.gomsen.com/bgtgame/bugs/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/bugs/</guid>
      <description>&lt;p&gt;This is an unfinished game, I wanted to make a kind of sequel to run for your life and mix it with insect therapy (see below) but obviously I didn&amp;rsquo;t finish it or it wouldn&amp;rsquo;t be unfinished! Feel free to uh, expand it or something.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Choose your Face</title>
      <link>https://www.gomsen.com/iosgame/face/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/iosgame/face/</guid>
      <description>&lt;p&gt;Are you ready to be the star of the moment and get 100,000 gold coins? Choose an emoji&amp;hellip; with a hidden amount of coins and get ready to open other face like boxes to see how many coins they have.&#xA;Will you get 1 coin or 50000? Will you rise to the top and get 100,000? Will you instead take the offer from the bank, which will bug you every once in a while to tempt you with some coins? Or will you continue opening until the end until you discover the coins in your box?&lt;/p&gt;</description>
    </item>
    <item>
      <title>Claude Computer Use</title>
      <link>https://www.gomsen.com/nvda/claude-computer-use/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/nvda/claude-computer-use/</guid>
      <description></description>
    </item>
    <item>
      <title>ClauVDA</title>
      <link>https://www.gomsen.com/nvda/claudenvda/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/nvda/claudenvda/</guid>
      <description></description>
    </item>
    <item>
      <title>ClipSapi</title>
      <link>https://www.gomsen.com/software/clipsapi/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/software/clipsapi/</guid>
      <description></description>
    </item>
    <item>
      <title>Cones (danger on the wheel)</title>
      <link>https://www.gomsen.com/bgtgame/cones/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/cones/</guid>
      <description>&lt;p&gt;Danger on the wheel is one of the games that people enjoyed the most, probably due to its arcade nature. You run around with a car, either in time trial mode or in total level upping, cone smashing, obstacle avoiding mode, and there is even a shop to upgrade your car with emergency fuel and other neat stuff.&lt;/p&gt;&#xA;&lt;p&gt;I dare you to expand this game, it had some potential!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Descam</title>
      <link>https://www.gomsen.com/software/descam/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/software/descam/</guid>
      <description></description>
    </item>
    <item>
      <title>Ecobox</title>
      <link>https://www.gomsen.com/software/ecobox/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/software/ecobox/</guid>
      <description>&lt;p&gt;Ecobox for iOS optionally integrates with &lt;a href=&#34;https://github.com/ogomez92/ecobox-web&#34;&gt;Ecobox Web&lt;/a&gt;, letting you use an Ecobox Web server as a remote library inside the app.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Ecobox Web</title>
      <link>https://www.gomsen.com/software/ecobox-web/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/software/ecobox-web/</guid>
      <description></description>
    </item>
    <item>
      <title>F**k that bird!</title>
      <link>https://www.gomsen.com/bgtgame/bird/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/bird/</guid>
      <description>&lt;p&gt;This game was an attempt at making a flappy bird clone using sounds from angry grandpa clips. If anything, the game is hilarious, but not really worth playing unless you have a ton of time to waste!&lt;/p&gt;&#xA;&lt;p&gt;I remember one of the first versions I posted had an embarrassing debug variable in there which caused all players to get positional information everytime the bird moved. Woops!&lt;/p&gt;</description>
    </item>
    <item>
      <title>GemVDA</title>
      <link>https://www.gomsen.com/nvda/gemvda/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/nvda/gemvda/</guid>
      <description></description>
    </item>
    <item>
      <title>Graba</title>
      <link>https://www.gomsen.com/software/graba/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/software/graba/</guid>
      <description></description>
    </item>
    <item>
      <title>Hammer of glory</title>
      <link>https://www.gomsen.com/bgtgame/hammer/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/hammer/</guid>
      <description>&lt;p&gt;Remember those old games you heard when going to a theme park or a faire where a really strong guy would smash a hammer into a machine to win the big teddy bear?&lt;/p&gt;&#xA;&lt;p&gt;This game recreates this feeling. Listen to the pitch of the first sound, and wait until the tone goes up to the pitch you heard. If you are close, you will pass to the next level. It goes faster and faster each time, so be careful! I got to level 23, and you?&lt;/p&gt;</description>
    </item>
    <item>
      <title>HammerTools</title>
      <link>https://www.gomsen.com/software/hammertools/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/software/hammertools/</guid>
      <description></description>
    </item>
    <item>
      <title>Indent Reporter for VSCode</title>
      <link>https://www.gomsen.com/software/indent-reporter-vscode/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/software/indent-reporter-vscode/</guid>
      <description></description>
    </item>
    <item>
      <title>Insect Therapy</title>
      <link>https://www.gomsen.com/bgtgame/insect/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/insect/</guid>
      <description>&lt;p&gt;Insect therapy was one of my most popular games as well, people hate insects for some reason.&lt;/p&gt;&#xA;&lt;p&gt;Insects come at you from 5 different positions (far left, near left, center, right and so on). You can also get bonus items by pressing numbers which will kill all insects.&lt;/p&gt;&#xA;&lt;p&gt;How many can you kill?&lt;/p&gt;</description>
    </item>
    <item>
      <title>Invaders prototype</title>
      <link>https://www.gomsen.com/bgtgame/invaders_prototype/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/invaders_prototype/</guid>
      <description>&lt;p&gt;I remember working on this game with one of my friends Guillem León, but I don&amp;rsquo;t remember how much of this game I made and how much of it was his. Either way, this game is also abandoned, so feel free to grab it.&lt;/p&gt;&#xA;&lt;p&gt;It&amp;rsquo;s your typical invaders game with cool sounds and 2 or 3 different weapons, it even has some powerups too.&lt;/p&gt;</description>
    </item>
    <item>
      <title>JitChat</title>
      <link>https://www.gomsen.com/software/jitchat/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/software/jitchat/</guid>
      <description></description>
    </item>
    <item>
      <title>LaunchType</title>
      <link>https://www.gomsen.com/software/launchtype/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/software/launchtype/</guid>
      <description></description>
    </item>
    <item>
      <title>Legacy Beatstar</title>
      <link>https://www.gomsen.com/bgtgame/legacy_beatstar/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/legacy_beatstar/</guid>
      <description>&lt;p&gt;The first version of beatstar was born around 2014. first it was an attempt at recreating the Smack Me game which was available on iOS, but it quickly grew into something incredible. From the ability to download user made packs to a slew of minigames, the game quickly became a success. Here, you can grab the latest bgt version of the game for you to play around with the code if you wish.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Lucky Strike</title>
      <link>https://www.gomsen.com/game/luckystrike/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/game/luckystrike/</guid>
      <description>&lt;p&gt;It is the year 2039. You are a junior developer at Superior Robots LLC, a company specialized in deploying robots for various situations.&#xA;Usually, your company specializes in deploying the usual kinds of robots: Cleaning bots, service bots for blind people and other persons with special needs, etc.&#xA;But John Doe, the CEO, recently had the brilliant idea (or maybe not so) to start creating robots for the military, and they hired you and other junior interns to code the robot&amp;rsquo;s empathy core. What could go wrong? Not much, right?&lt;/p&gt;</description>
    </item>
    <item>
      <title>Macros for NVDA</title>
      <link>https://www.gomsen.com/nvda/macros/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/nvda/macros/</guid>
      <description></description>
    </item>
    <item>
      <title>Monster Train 2 Accessibility</title>
      <link>https://www.gomsen.com/game/monster-traina11y2/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/game/monster-traina11y2/</guid>
      <description></description>
    </item>
    <item>
      <title>Monster Train Accessibility</title>
      <link>https://www.gomsen.com/game/monster-tra11y/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/game/monster-tra11y/</guid>
      <description></description>
    </item>
    <item>
      <title>Navigator</title>
      <link>https://www.gomsen.com/software/navigator/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/software/navigator/</guid>
      <description>&lt;p&gt;A personal, power-user file manager tuned to my own workflow — try it on throwaway data first.&lt;/p&gt;</description>
    </item>
    <item>
      <title>nvdr</title>
      <link>https://www.gomsen.com/nvda/nvdr/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/nvda/nvdr/</guid>
      <description>&lt;p&gt;A hobby project: a monorepo with an NVDA add-on plus native Mac, iOS and Android clients that all speak the NVDA Remote protocol as the controller.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Palabra Cadabra</title>
      <link>https://www.gomsen.com/iosgame/palabra/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/iosgame/palabra/</guid>
      <description>&lt;p&gt;Palabra Cadabra, the Anagram Game is the new multilanguage game in which your mind will be put to the test. Can you discover the words inside other words to score points and increase the tension of the music?&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The clock is ticking! Tick tack&amp;hellip; You have 60 seconds to discover the anagrams inside a word, and earn more time when you discover each one;&lt;/li&gt;&#xA;&lt;li&gt;The music and rhythm complexity change as your score increases;&lt;/li&gt;&#xA;&lt;li&gt;Listen to sound effects which inform you of your score, mistakes and time remaining;&lt;/li&gt;&#xA;&lt;li&gt;Are you learning Spanish or Catalan? Change the language of the words right from within the app without changing your device language (more languages soon!;&lt;/li&gt;&#xA;&lt;li&gt;Brag about your highest scores with your friends;&lt;/li&gt;&#xA;&lt;li&gt;Use your Bluetooth keyboard or the big onscreen keyboard provided;&lt;/li&gt;&#xA;&lt;li&gt;Fully accessible to voiceover users and persons with and without disabilities.&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>QuickTap</title>
      <link>https://www.gomsen.com/bgtgame/quicktap/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/quicktap/</guid>
      <description>&lt;p&gt;This is the QuickTap game. I thought I&amp;rsquo;d lost the code but apparently someone had it on an old hard drive and sent it along. Thank you!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Radioo</title>
      <link>https://www.gomsen.com/software/radioo/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/software/radioo/</guid>
      <description></description>
    </item>
    <item>
      <title>Rhythm rage</title>
      <link>https://www.gomsen.com/bgtgame/rhythm_rage/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/rhythm_rage/</guid>
      <description>&lt;p&gt;Rhythm rage was inspired by Rhythm Heaven Fever for the Nintendo franchise. I probably don&amp;rsquo;t need to say much except that if you want to get your hands dirty with the code (spaghetti anyone?) you will probably get a headache just by looking at the variable names.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Roadsplat</title>
      <link>https://www.gomsen.com/bgtgame/roadsplat/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/roadsplat/</guid>
      <description>&lt;p&gt;My first game ever, really. I never went for your typical guess the number game or the FPS that everyone makes as their first game (wait are those clones?). I made this game which is &lt;em&gt;also!&lt;/em&gt; kind of a clone to the curb game in audiogames.net but this one was not made in shockwave flash. Just play it, it&amp;rsquo;s fun. Even the in-game shop.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Round Logic</title>
      <link>https://www.gomsen.com/iosgame/ballgame/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/iosgame/ballgame/</guid>
      <description>&lt;p&gt;Can you win the game with one circle on the board?&lt;/p&gt;&#xA;&lt;p&gt;Round logic is an accessible take on the classic single-player puzzle game, peg solitaire, that challenges your strategic thinking and problem-solving skills. The game takes place on a board filled with circles, except for one empty hole. Your objective is to make circles jump over circles, similar to the movement in checkers, removing them from the board with each move, until only one circle remains. Are you the puzzle expert we have been waiting for?&lt;/p&gt;</description>
    </item>
    <item>
      <title>Run for your life</title>
      <link>https://www.gomsen.com/bgtgame/run_for_your_life/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/run_for_your_life/</guid>
      <description>&lt;p&gt;Enemy bomb drones are chasing you, and it is your job to just jump or run out of the way to preserve your health! How long can you last?&lt;/p&gt;</description>
    </item>
    <item>
      <title>SonicRoom</title>
      <link>https://www.gomsen.com/software/sonicroom/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/software/sonicroom/</guid>
      <description>&lt;p&gt;Low-latency group calls that feel natural, plus text-only participation and music casting with automatic ducking when someone speaks. &lt;a href=&#34;https://meet.gomsen.com&#34;&gt;meet.gomsen.com&lt;/a&gt; is a live public instance you can join right now; the source is on GitHub if you&amp;rsquo;d rather run your own.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Spanish (Spain) Sequence Storm announcer el Tito Uri</title>
      <link>https://www.gomsen.com/game/ss_announcer/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/game/ss_announcer/</guid>
      <description>&lt;p&gt;This is an announcer in Spanish for the &lt;a href=&#34;https://store.steampowered.com/app/630640/SEQUENCE_STORM/&#34;&gt;Sequence Storm&lt;/a&gt; game.&#xA;I didn&amp;rsquo;t create the game, but I did create this announcer for it in Spanish from Spain. This announcer provides commentary on your driving, whether you&amp;rsquo;re keeping up with the rhythm, and even narrates the menus when you enter an option, etc. I created it using my own voice. The game can be downloaded for free on Steam, but there are some paid extensions, including an English commentator. I decided to create this Spanish commentator because the game doesn&amp;rsquo;t have one in this language. This commentator is free.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Supercube</title>
      <link>https://www.gomsen.com/bgtgame/cube/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/cube/</guid>
      <description>&lt;p&gt;This is embarrassing. the first version of Supercube (A.K.A. brain warp), had a bug in where the cube was not really a cube, meaning that the math was off. This was later fixed in the Javascript version of the game, but since this is the legacy version, it still has the bug. This cube makes it look more like a square with 2 additional side with jerky movements.&lt;/p&gt;&#xA;&lt;p&gt;anyway, in this game you get a color instruction and you&amp;rsquo;re supposed to put the cube in the right position, with the spoken color at the top, and the music keeps going faster and faster.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Supercube</title>
      <link>https://www.gomsen.com/game/supercube/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/game/supercube/</guid>
      <description>&lt;p&gt;In this game you have a cube with 6 different sounds or colors, and you have to put the cube in the correct place when the computer issues an instruction.&lt;/p&gt;&#xA;&lt;p&gt;You have a few game modes like memory man, which is sort of a simon game, and the music cube which will speed up the music to make the game more challenging for a total of 30 levels.&lt;/p&gt;&#xA;&lt;p&gt;This version does not have the mathematical error from the previous version which wasn&amp;rsquo;t really a cube&amp;hellip; How embarrassing!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Template game</title>
      <link>https://www.gomsen.com/bgtgame/template/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/template/</guid>
      <description>&lt;p&gt;Just what it says, this file contains an already set up template with boilerplate code for a game, complete with multilanguage support and an empty game loop. Enjoy!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Territorio desconocido (untamed land)</title>
      <link>https://www.gomsen.com/bgtgame/territorio/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/territorio/</guid>
      <description>&lt;p&gt;Made mostly by Daniel Villalón, in this game you have a helicopter and have to destroy buildings and get ammunition so you don&amp;rsquo;t crash. An arcade mode was later added by me with enemy missiles, fuel and hunger stats. Check the manual to learn more!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Thief</title>
      <link>https://www.gomsen.com/bgtgame/thief/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/thief/</guid>
      <description>&lt;p&gt;This is similar to lockpick by L-works but has a faster gameplay and is a bit more cinematic, you can even die at the end!&lt;/p&gt;&#xA;&lt;p&gt;Press numbers from 1 to 5 and you will be told whether the number you are looking for is higher or lower. You have 3 tries, and then you are automatically moved to the next lock.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Villains from beyond</title>
      <link>https://www.gomsen.com/bgtgame/vfb/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/bgtgame/vfb/</guid>
      <description>&lt;p&gt;This is a clone of Xevious made by Guillem León, it&amp;rsquo;s one of those retro arcade games. The original pack even has the original sounds and you can get some new packs for the game included in the archive!&lt;/p&gt;&#xA;&lt;p&gt;The latest version has an in-game shop, enjoy!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Wildfrost Accessibility</title>
      <link>https://www.gomsen.com/game/blindfrost/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.gomsen.com/game/blindfrost/</guid>
      <description>&lt;p&gt;Still in testing, so expect rough edges. If you play Wildfrost with NVDA, grab the source on GitHub and give it a try.&lt;/p&gt;</description>
    </item>
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